Okay, well, did the update fix anything? To be totally honest it's hard to tell, and that in itself is damning. The fact that this - again, 47GB - patch couldn't fix the stuttering issue is worrying to say the least. Everything from jumping over a small obstacle to reloading your gun can cause stuttering, and because of this it's clear that Fallout 76 is, in some way, broken on a fundamental level. We mentioned this in our overview of the game's technical performance at launch, but it's almost as if the title struggles to compute certain actions. Get hit by the super mutant's big wooden board. Go to open up the favourites wheel so that we can select our trusty shotgun, first press doesn't register. Turn around to face a mutant who had snuck up behind us, stutter. Aim at a super mutant's head, slight stutter, miss the shot. Once we got there, it was the same old story. It was literally seconds before we noticed the first stutter - and we weren't even near the camp yet. After the patch hit, we wanted to head over to a nearby super mutant camp and put the update to the test. So yeah, the stuttering is still here, and it's still throwing our aim off and making us hit buttons multiple times so that the game actually takes note of our desired actions.
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